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Post by Galadare on Dec 28, 2005 14:58:40 GMT -5
How much exp would it cost in EXP for Nightwolf to increase her Attributes of BLD or CRE which are both currently at 1 to 2? Then, how much EXP would it cost for her to increase her Attribute of WIL from 2 to 3? You said something like this was possible I'm just wondering how that would be done and how much it would cost. I'm not actually quite ready to do this yet. I'm just looking for information to see how much EXP I need to save up. Beamer asked me a similar question. In a nutshell, you can increase each of your attributes three times. However, this is not to be done lightly, because each time it will cost you 50 XP. The creators of the Silhouette system wanted to empasize skill improvement over Attribute improvement.
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Post by Beamer on Feb 17, 2006 13:28:39 GMT -5
How much for skill improvment? Post the link if you already have it up.
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Post by Galadare on Feb 20, 2006 11:46:55 GMT -5
The information is posted here. However, this talks more about character generation so I'll rephrase it: Essentially, to improve a skill, you need to spend Xp equal to the square of the new level. For example, if I have a Combat Sense score of 2 and I want to improve it to 3, I would have to pay 9 Xp (3 x 3). Now, suppose I want to improve my Melee skill to 2, but I am currently untrained. This would cost me 5 Xp (1 Xp for level 1 and 2 x 2 Xp for level 2). This is the difference between purchasing skills at creation time and improving them later. If I had purchased Melee level 2 at the beginning, it would have only cost me 4 (I would basically have "skipped" level 1). It works the same way for a skill's complexity. There are two more things you need to pay attention to: First, you can purchase a specialization at any time for 5 Xp. A specialization gives you a +1 bonus to all skill rolls pertaining to a specified sub-category of that skill. For instance, you could buy a Small Arms specialization for sub-machine guns. Then any time you tried to use a SMG such as an UZI or a P90, you would get a +1 bonus on your attack roll. You may purchase a specialization in any skill that you have at least one level in (no untrained skills). You can also have multiple specializations in the same skill, but different sub categories. The character in the above example could also specialize in rifles and/or pistols. Second, after character creation, you may find a tutor. A tutor is a character that must have at least as many levels in the skill to be improved as your target level. The tutor rolls either the skill in question or his Teach skill against a threshold equal to your target level. The MoS of this roll reduces the number of experience points you have to spend (you may never spend less than 1 Xp for a new skill level). For example, suppose I want to improve my Pilot skill from level 2 to level 3. If I were to benefit from a tutor, I would need to find one that has a Pilot skill level of at least 3. The tutor would roll either Pilot or Teach against a threshold of 3. Now suppose my tutor rolled 5 for a MoS of 2. This would mean I only have to spend 7 Xp to improve my skill (3 x 3 – 2 = 7). Finding a tutor can be slightly hazardous. If the tutor fumbles his roll, he manages to confuse you and the MoF is added to the cost to improve that skill. Suppose that in the above example, my tutor fumbled instead, for a grand total of 1 and an MoF of 2. It would then cost me 11 Xp to increase my pilot skill (3 x 3 + 2 = 11). Well, I believe that's everything. I'll modify this post if there is anything I have forgotten.
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